Presentation Schedule
Note: no more than two students should sign up for the same day.
Please send me your paper for approval one week before your
scheduled presentation date.
- Mar 10: Astrid Jackson, Multi-Humanoid World Modeling in Standard Platform Robot Soccer
- Mar 12: Corey Pittman, A Bayesian Model for Plan Recognition in RTS
Games applied to Starcraft
- Mar 17: Awrad Mohammed Ali, Detecting Spammers in Social Networks, Vera Kazakova, Evolving the cooperative behavior in Unreal bots.
- Mar 19: Tyler Stigliano, Bots Trained to Play Like a Human Are More Fun; Anthony Wehrer, Analysis
of an Evolutionary RL Method in a Multiagent Domain.
- Mar 31: Hyanglim You, Build Order Optimization in Starcraft; Jimmy Wong, Tuning Computer Game Agents using Q-learning; Victor Parece, Reinforcement Learning for
Optimized Trade Execution
- Apr 2: Denis Ramos (office hours), Optimization of Rules Selection for
Robot Soccer Strategies; Rey Coaguilla, Evolutionary Design and
Assembly Planning for Scholatic Modular Robots; Seng Lee Koh, Special
Tactics: A Bayesian Approach to Tactical Decision Making; Joseph
Kann, Transfer Learning through Indirect Encoding
- Apr 7: Joshua Haley, Using NEAT for Continuous Adaptation and Teamwork Formation in Pacman; Desmond Persaud, Enhanced RL by Recursive
Updating of Q-values for Reward Propagation; Thomas Carroll,
Agent-based Cooperative Decentralized Airplane-Collision Avoidance
- Apr 9: David Griffen, Towards
Adaptive Online RTS AI with NEAT; Jeremy Ayala, Artificial pheronome
for path selection by a foraging swarm of robots; Lisa Soros,
Learning How to Recognize Objects through Curiosity Driven Manipulation with the iCub
Humanoid Robot; Fahad Khan, Emerging Cooperation on Complex Networks
- Apr 14: Thomas Kehr (office hours), Development and demonstration of
autonomous behaviors for urban environment exploration; Elham Havvaei, Overlapping
Communities in Dynamic Networks; Younis Othman (TBD); Jose Rodriguez,
WiFi Localization and Navigation for Autonomous Indoor Mobile Robots
- Apr 16: Gene Sher, Unshackling Evolution: Evolving Soft Robots with Multiple Materials and a Powerful Generative Encoding; Rob Mitchell, Applying RL to Small Scale Combat in the RTS Game Starcraft: Broodwar; Baoyuan Liu, Playing Atari with Deep
Reinforcement Learning; Justin Pugh (office hours) Transfer Learning through Indirect Encoding